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How OnBeginCursorOver really works with 3D widgets?

Imagine you have: 1) Simple actor with a default 3D widget Component wich is simple button (with canvas or not). 2) EnableMouseOverEvents of PC is On. 3) Mouse cursor.

You need to fire a OnBeginCursorOver event of this widget.

And you can do it. But... only from the behind. Wait, WUT?! Even if you set 1-side WidgetComponent!)) You still can see correct hovered button and it's events works fine from the front.

Who could explain whole 3Dwidget-cursor relationship?

Product Version: UE 4.12
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asked Mar 10 '17 at 10:20 PM in Blueprint Scripting

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Do you need to use the OnBeginCursorOver event on the component, the EventOnMouseEnter event in the widget blueprint works properly and could be used for the same purpose

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answered Mar 10 '17 at 10:34 PM

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avatar image Two-faced Mar 11 '17 at 06:59 PM

Perfect! Can't imagine why I didn't find this solution before...

Convert to answer although this is not really one)

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