This worked three months ago (what is that 4.12/13?).
I’m getting a suspicious error during the build process - could be a bug in the error itself but could also indicate the problem is that my project is within “Unreal Projects” and the packaging process has a problem with the space (will test this).
Compiling with iPhoneOS SDK 10.2
Parsing headers for MM_04
Running UnrealHeaderTool "/Users/thomasshepherd/Documents/Unreal Projects/MM/MM_04.uproject" "/Users/thomasshepherd/Documents/Unreal Projects/MM/Intermediate/Build/IOS/MM_04/Shipping/MM_04.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for MM_04 in 11.3637121 seconds
Performing 11 actions (4 in parallel)
[2/11] clang++ Module.MM_04.5_of_7.cpp
[1/11] clang++ Module.MM_04.3_of_7.cpp
[4/11] clang++ Module.MM_04.4_of_7.cpp
[3/11] clang++ Module.MM_04.7_of_7.cpp
[5/11] clang++ Module.MM_04.6_of_7.cpp
[6/11] clang++ Module.MM_04.2_of_7.cpp
[7/11] clang++ Module.MM_04.1_of_7.cpp
[8/11] clang++ MM_04.generated.cpp
[9/11] clang++ UELinkerFixups.cpp
[10/11] sh /Users/thomasshepherd/Documents/Unreal Projects/MM/Binaries/IOS/MM_04-IOS-Shipping
clang: error: no such file or directory: 'Projects/MM/Binaries/IOS'
ERROR: UBT ERROR: Failed to produce item: /Users/thomasshepherd/Documents/Unreal Projects/MM/Binaries/IOS/MM_04-IOS-Shipping
Total build time: 397.07 seconds