Renaming any AxisInput causes reference warning in BluePrints

Stock download of UE 4.15 from Epic Game Launcher.

Renaming axisinput variable names in project settings does not update references to said variable names.

Steps to reproduce:

  1. New project
  2. New Pawn blueprint
  3. New AxisInput variables in project settings
  4. Place AxisInput Events into Pawn blueprint
  5. Rename AxisInput variables in project settings
  6. Open blueprint, see AxisInput Events have not been renamed. Causing reference warning.

(Deleting and re-placing AxisInputs will give updated name)

(Saving or compiling does not update reference either)

Expected behavior : AxisInput renaming should propagate across all instances

Hello EvoPulseGaming,

I was able to reproduce this this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provide a link to public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-42823)

Make it a great day

While I was very happy to see your reply, upon looking at the issue, I see its listed as “Wont fix”.

Any idea why that might be? Has it already been fixed in an upstream version?

After further consideration it would appear that we do not have the infrastructure in place for a quick and viable solution to this issue at this time.

Oh okay. Thank you.

Also adding : Renaming Interfaces displays same bug