Blender Timeline Animation to UE4
Hi, I am using Blender to model objects for UE4 and everything has been working well (UV Mapping, FBX Importing) but now I am running into an issue with putting an animated safe into UE4. I have modeled the safe and used timeline animation in blender to create the animation, but when I try to import the model into UE4 the only way to add animations is with skeletal meshes, which my animation does not use. Does anyone know of a way for me to get my animated safe into UE4 without manually creating timelines in blueprint to animate the parts of the safe like it is shown Here? I can import the mesh without any animation fine in engine. If I import it with the skeletal mesh option enabled (In the UE4 FBX Importer) it creates over 1000 different assets which I do not know how to use. I feel like I am missing something simple or this is just not possible. In searching I have found this link but I am pretty clueless when it comes to importing animations.
Here is a gif of my safe animation:
asked Mar 11 '17 at 01:24 AM in Using UE4
Try this in Blender:
Ensure all non-moving parts of the safe are joined into one mesh – ctrl J.
Parent every moving part of the safe to the above mesh.
Now remake make your animation as before remembering to select everything before making each keyframe.
Export as before.
answered Mar 12 '17 at 01:22 AM
answered Mar 11 '17 at 08:38 PM
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