Converting Actors into Static Mesh Normals Bug

Hello UE4 Community, just wanted to report a bug I found when converting actors into a static mesh.

If the actors you are converting are scaled negatively (like when you want to Flip them), their normals will be reversed during the conversion, giving very weird results. I think this is very easily reproduced, but I can give an example if necessary.

Thank you Epic Games for working so hard on 4.15, is very amazing so far !

Seems like this issue that has previously been reported.

Oh, Sorry Tim, I did look for it (actually trying to find a workaround) but found nothing.

Still an issue 6 years later on UE5 lol

The same issue applies to Instanced Static Meshes too. It’s not a bug so much as just omitted for performance reasons (triangles in the mesh need to be indexed in the opposite order).

I’ve got a tool on the marketplace that allows you to Mirror them in any axis, you can replace the negatively scale meshes with mirrored copies.