Custom Depth for opaque material
I am trying to use unrealAR plugin to develop sth. I want to achieve the occlusion between real and virtual objects. One viable way is to pre-render the mesh of real objects into depth buffer and then render the virtual objects which should pass that depth buffer. I ve tried CustomDepth but it does not available for opaque material.
I achieved following effect. I want to know how to give the chair an opaque material instead of translucent. Any idea?
Another viable optioin is to control what part of the object should be rendered. Is that possible?
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