How to mount a pak file at Game Content Directory?
For now, I can mount a pak file at Engine Content Directory and then load asset from it. (path is "/Engine/AssetName.AssetName") When I change the mount point to Game Content Directory (FPaths::GameContentDir()), the mount method return success, but I just can not load asset. The Error logs are something like:
Can anybody tell me how to mount a pak file at Game Content Directory? Or is there a way to let the engine auto load and mount my pak file at start ? (I use UnrealPak.exe to generate pak file) Any help will be appreciate!
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This is the code I'm using. Please note since 4.15 I'm having a crash on Un mount, but the mount is working still.
The important bit for you is probably here:
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