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[Bug] Imported FBX meshes do not save easily

Procedure: Exported FBX from 3DS Max with multiple static meshes. Imported to Rocket as static meshes with the option to collapse meshes unchecked (false).

Results: The assets all import as expected. Selecting any of the File>Save* options will ONLY save one of the imported meshes leaving the rest with the question-mark overlay. Also, right-clicking on the folder and selecting save does not save the imported assets. The only way to save them is to select them in the right pane of the content browser, right click and save.

Expected behavior: Upon import, selecting any of the save options such as Save All, Choose Files To Save, etc. should save all imported and unsaved assets. Also, right-clicking on a parent folder and selecting save should save any newly imported assets.

This seems to only be when importing multiple meshes from a single FBX file. Importing multiple assets from multiple source files (Textures for example) don't seem to cause this issue.

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asked Mar 11 '14 at 03:14 AM in Using UE4

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2 answers: sort voted first

This bug has been fixed recently actually which is perhaps why it is no longer reproducible. It will be in the next beta release.

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answered Mar 11 '14 at 03:14 AM

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Hi Thomas,

I am testing this issue, but having some problems reproducing it. I am on Rocket Beta3. In 3DSmax I created a scene with 3 objects and exported it as one FBX. I imported the FBX with the combine meshes option unchecked. I can then save them all using "Save..." from the content browser or File > Save all. I have also been able to save via the right-click menu for the folder.

Is there something that I may be doing differently?

Thank you,

Alexander

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answered Mar 11 '14 at 03:14 AM

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avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:14 AM

Alexander, thanks for taking a look. I'm getting a different result still. Here's my teapots in MAX: alt text

My Export Settings: alt text

Imported into Rocket. Note that only the one mesh has been marked as unsaved/modified with the asterix: alt text

And here's after saving using Save All and Bluk Operations> Save on the folder in the Content Browser: alt text

I had this same issue in Beta 2, but it took me a while to figure out why my maps were all messed up each time I opened them. I also do NOT get a warning about these assets when I close Rocket, which I think is a bugin itself (All "question" assets should want to save at the end of the editor session, ya?) alt text

rocketsavebug01.jpg (102.4 kB)
rocketsavebug0.jpg (101.1 kB)
rocketsavebug1.jpg (102.5 kB)
rocketsavebug3.jpg (103.2 kB)
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