[Bug] Imported FBX meshes do not save easily
Procedure: Exported FBX from 3DS Max with multiple static meshes. Imported to Rocket as static meshes with the option to collapse meshes unchecked (false).
Results: The assets all import as expected. Selecting any of the File>Save* options will ONLY save one of the imported meshes leaving the rest with the question-mark overlay. Also, right-clicking on the folder and selecting save does not save the imported assets. The only way to save them is to select them in the right pane of the content browser, right click and save.
Expected behavior: Upon import, selecting any of the save options such as Save All, Choose Files To Save, etc. should save all imported and unsaved assets. Also, right-clicking on a parent folder and selecting save should save any newly imported assets.
This seems to only be when importing multiple meshes from a single FBX file. Importing multiple assets from multiple source files (Textures for example) don't seem to cause this issue.
asked Mar 11 '14 at 03:14 AM in Using UE4
ue4-archive ♦♦ STAFF
This bug has been fixed recently actually which is perhaps why it is no longer reproducible. It will be in the next beta release.
I am testing this issue, but having some problems reproducing it. I am on Rocket Beta3. In 3DSmax I created a scene with 3 objects and exported it as one FBX. I imported the FBX with the combine meshes option unchecked. I can then save them all using "Save..." from the content browser or File > Save all. I have also been able to save via the right-click menu for the folder.
Is there something that I may be doing differently?
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