Show UMG only in Desktop monitor in VR

Hello Guys,
I’m trying to make a menu like Fantastic Contraption, that player can have access to menu from desktop monitor and that menu is not render in HMD.

I have been looking for a long time for a solution to this problem… Hope someone can give an answer on this. To note btw, Fantastic Contraption is made in Unity where this is supported, although I’d rather not change to Unity atm.

The VR Spectator screen lets you do this! It was introduced in 4.17. Now, you can render different textures to the desktop and VR. I haven’t tried it myself but there’s Epic documentation on it!

https://docs.unrealengine.com/latest/INT/Platforms/VR/VRSpectatorScreen/

please tell how make this texture intractable? for example place button and through mouse click it

This is EXACTLY what I’m trying to do at the moment as well. Seems like there’s quite a few people asking for this.

why don’t you give a advice?)

ok as a example you can do this:

in this case I calculate left/right half position when pressed (mouse) on the image (FullHD) for loading next map.

If you want hover effect and other UMG stuffs - do it manually…