Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"


Hi, i had this on my mind for a long time and since i am adding lots of stuff to the project thinking i'll get to use them in the future, i want to ask a question about packaging, especially for shipping.

When i decide to finally pack the project, will Unreal Engine choose what the game needs from the ''Content'' and ONLY compress and include that? Can i select this as an option within the engine?

If not it would be very ironically, as the engine tells you what the project needs, when you want to delete related assets....

I would be glad if you could also provide me with some documentation.Looking forward to your reply!

Product Version: UE 4.14
more ▼

asked Mar 11 '17 at 06:16 PM in Packaging & Deployment

avatar image

18 18 21 26

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi Xanadron,

Other people can correct me if I'm wrong, but the short answer is yes, the engine only includes the content that it needs when packaging.

The short version of how I understands that it works, is that the maps (and other assets) you specify through the ini files (or through the command line) are marked for cooking and then it also cooks any referenced assets (which pull in any assets that those reference, etc.). The only exception to this rule is the Content/Movies folder, which it simply does a full copy of for any packaged platform. I'm unsure if there is any documentation about this.

Hope that helps. Cheers,

more ▼

answered Mar 11 '17 at 09:31 PM

avatar image

1.6k 22 10 49

avatar image Xanadron Mar 11 '17 at 09:42 PM

Hi, thanks for the answer. I am still waiting for an answer from the Epic Staff maybe, just to clarify it. Meanwhile i will do test myself and hopefully it will conclude just as you said.

Many regards.

avatar image Samantha Sutton ♦♦ STAFF Mar 15 '17 at 02:17 PM

Project.Gheist is correct. Keep in mind it's always best to remove any files, or blacklist any files that you do not wish to include in a packaged project.

Here are some documentation links that may help you further:

avatar image Xanadron Mar 15 '17 at 02:24 PM

Thanks for the response!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question