x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do I trigger onComponentBeginOverlap events with a First Person Character and also if a HMD Locomotion Pawn is possessing Player Controller? (Please Help!)

my blueprint so far

The blueprint scripting in my Pickup Blueprint above works with the First person character overlapping the pickup, but when I possess the character with a HMD locomotion Pawn and overlap the pickup nothing happens. I have the same functions just with different variables in both the HMD locomotion Pawn as well as the First Person Character. If i switch the true and false branches on the cast to FirstPersonCharacter and Cast to HMDLocomotionPawn when I preview my game in VR I hear the sound effect cue explosion as soon as I start it and all of them are destroyed before I get to overlap them.

I also have a similar casting in the level blueprint shown below that triggers sound cues and that works with both the first person character and the HMD locomotion Pawn, so I think everything is ok with the collision settings. alt text

Am I using the Branch function incorrectly? I tried making an enum switch instead of a branch with the same results.

Please help, I am having a lot of trouble trying to figure this out.

Thank you,

Melissa

Product Version: UE 4.15
Tags:
more ▼

asked Mar 12 '17 at 01:34 AM in Blueprint Scripting

avatar image

mercuriusfm
249 16 14 23

avatar image mercuriusfm Mar 13 '17 at 04:50 AM

here is also a screenshot of the collision settings on the pickup cube, it is activating with the First Person character but not the HMD Locomotion Pawnalt text

avatar image mercuriusfm Mar 17 '17 at 11:24 PM

Does anyone else have any advice for me? I'm kinda at a stand still with my project and really need to get over this. Please, any suggestions would be greatly appreciated.

avatar image Erytriel Mar 13 '17 at 11:06 AM

did u look up the collision setting of the locomotion pawn? sometimes there could be the solution for the problem

avatar image mercuriusfm Mar 14 '17 at 03:01 AM

The HMD locomotion Pawn is activating trigger boxes if you look at the second image I provided. So the HMD locomotion pawn does have the ability to activate triggers, I'm just not sure why it doesn't work in the first picture I provided.

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question