Assigning different materials to same mesh used multiple times
I'm preparing an environment for an art gallery in which I have designed mesh in blender which is actually a square canvas. In the canvas there is a sub square area with in which I want to show painting(s).
I have tried to make the mesh and assign the painting snap in the sub square of canvas in blender and then save it as FBX for UE4, works fine but is there any easy way to do it. Like I import the canvas mesh into UE4 and then in UE4 some how assign the painting as material. So like i will put multiple instances of mesh but each one of them will have a separate painting.
asked Mar 12 '17 at 08:04 AM in Using UE4
Is it something like this you are wanting to do? If so, you can just change the texture when you select the object within the editor; like so.
This way you would just create 1 object, and as many textures as you need.
Hope this helps, Tom.
answered Mar 13 '17 at 12:44 PM
Forgive the modelling, but it''s the same idea.
In blender you separate the material like so, then import it into unreal. (You don't need to colour or anything, this is just for reference)
Import all the canvas textures that you need into unreal and create some materials. One for the frame, and one for every canvas you need.
Then you apply the textures like I showed before.
answered Mar 13 '17 at 04:15 PM
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