Voxel Generation issue and crash
UPDATED moved to 4.10 Same result
So im following this Twitch series learning voxel generation and everything was fine till a dreaded UE4 crash
this line pumps this
Which makes sense
Code in question
asked Mar 12 '17 at 10:51 AM in C++ Programming
The problem isn't your UE version, it's that you are accessing an array out of bounds.
Somewhere you are calculating an index and accessing into "chunkFields" but that index is larger than the array size (or you're trying to pass an index < 0).
You need to add a breakpoint or some code to try and catch that bad index value and see how you are calculating it.
answered Mar 13 '17 at 03:04 PM
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