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Packaging error (with advanced session plugin and source engine)

I just wanted to package my own game with the advanced session plugin, but there is an error :(

link text

that's the whole output log

I guess there is a problem with the s_playerInfo struct please help :(

thanks

Product Version: UE 4.15
Tags:
packageerror.txt (465.6 kB)
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asked Mar 12 '17 at 12:30 PM in Packaging & Deployment

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Jeremy_drn
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Hey Jeremy_drn,

 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:086][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/Perks/ParentPerkActor.ParentPerkActor_C:PerkInfo'. Unknown structure.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:086][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/AllLevels/MySaveGame.MySaveGame_C:S_PlayerInfo'. Unknown structure.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:087][  0]LogInit:Display: LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Blueprints/AllLevels/MySaveGame.MySaveGame_C:PerkInfo.PerkInfo'. Unknown structure.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:087][  0]LogInit:Display: LogOnline:Warning: STEAM: Steam API disabled!
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:087][  0]LogInit:Display: LogClass:Warning: Property PerkInfo of PerkInfo has a struct type mismatch (tag STRUCT_REINST_PerkInfo_0 != prop FallbackStruct) in package:  ../../../../../../Users/Jeremy/Documents/Unreal Projects/TheHungerGames Original/Content/Blueprints/Perks/ParentPer
 kActor.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.03.12-12.10.11:087][  0]LogInit:Display: LogClass:Warning: Property PerkInfo of PerkInfo has a struct type mismatch (tag FallbackStruct != prop PerkInfo) in package:  FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.

The answer on the following thread details how to add an Active Struct Redirect https://answers.unrealengine.com/questions/281819/how-to-solve-activeclassredirects-error.html

Give that a shot because it seems like the PerkInfo and PlayerInfo structs are the affected ones as far as I can tell from the log.

Have a great day

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answered Mar 13 '17 at 01:54 PM

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Sean L ♦♦ STAFF
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