ue4 movable objects in screen are shifting

Visual is renders with some shifting steps. I have reinstall Windows 10, reinstall UE4, create Twin Stick project with BP and make it’s build. So is happening only with standalone. Here is the video : Bug report - YouTube

I have test it on my Intel HD 530 and GTX 1060 - same trouble. And here is my hardware:

If you can’t see it - just focus on boxes and not the ship

Hello Dadlord36,

I don’t see any odd movement or visual issues in the video you posted. If you’re seeing issues where it seems like maybe a frame is being skipped, I would suggest using the console command stat fps to watch your framerate to see if it is dropping at any point.

just focus on boxes, this it is very noticeable.

and FPS is a bit above 60, and 16 ms, + video should be recorded with super smooth FPS because it was recorded in the way frame by frame, so if there is some shakings - it means that something wrong with the way it is rendered

And I would think that something is very wrong with me if not the fact, that this project works perfectly in Editor

It is barely noticeable, but it is. I tested this out, and while playing, it actually has stops. Weird

I’m still not able to see the issue in your video but when creating my own project and playing in standalone, I can see the issue. This seems to be caused by the Smooth Framerate setting in Project Settings. This setting is only taken into account in Standalone / Packaged games. In this template, the default max for the Smoothed Frame Rate Range is 62. Changing it to 60 can get rid of this regular stutter but there are still noticeable stutters which are a symptom of using a smoothed framerate. Disabling this setting and using Fixed Framerate instead seems to alleviate the issue entirely.

Thing was in VSync! Once I have turned it on - all starts to me smooth. So yes, it is asynchronization with my monitor. Thank for help, nice that you have answer!

I have used this command “r.vsync 1” in command line