Static meshes assets that I import have no material fields on them.
Hello folks. I have a weird problem. I make a model in 3ds max 2016 and I exported it as .FBX. After I import that FBX to unreal engine, I don't have a material assignment field showing in that mesh object. I cannot assign materials to it. There is no material field. Has anyone had this problem before? Is my mesh is broken? I am attaching here my model file.
The model is an editable spline with extrude on it. I convert it to editable poly or editable mesh before exporting.
asked Mar 12 '17 at 03:01 PM in Using UE4
Collapse your mesh to an editable poly, and then put a standard material on it from the material editor in max, and re-export. The material slot should now show up, but you'll need to actually unwrap the model as well.
answered Mar 12 '17 at 03:09 PM
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