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Static meshes assets that I import have no material fields on them.

Hello folks. I have a weird problem. I make a model in 3ds max 2016 and I exported it as .FBX. After I import that FBX to unreal engine, I don't have a material assignment field showing in that mesh object. I cannot assign materials to it. There is no material field. Has anyone had this problem before? Is my mesh is broken? I am attaching here my model file.

The model is an editable spline with extrude on it. I convert it to editable poly or editable mesh before exporting.

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Product Version: UE 4.14
cog.zip (22.5 kB)
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asked Mar 12 '17 at 03:01 PM in Using UE4

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Bora Semiz
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Collapse your mesh to an editable poly, and then put a standard material on it from the material editor in max, and re-export. The material slot should now show up, but you'll need to actually unwrap the model as well.

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answered Mar 12 '17 at 03:09 PM

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avatar image Bora Semiz Mar 12 '17 at 03:15 PM

I am little bit beginner to modelling. What is unwrapping?

avatar image Mosel3y Mar 12 '17 at 03:20 PM

You have to unwrap models so that they can have textures mapped to them.
Here is a tutorial on it.

If you are just going to have a solid color on your model, then you wouldn't really need to unwrap it, but you will need to at some point.

avatar image Bora Semiz Mar 12 '17 at 03:20 PM

Assinging a default material from max did the trick. Thank you my friend.

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