Static Light inside of a Blueprint is not Baking

Hi,

I made a simple blueprint that has a static mesh and a point light that has its Mobility set to static.
When I place this blueprint in the level and hit build lighting the BP’s point light do not affect the mesh.
If I place a point light directly into the scene it will affect the static mesh of the BP.
Any ideas why this is happening and how to fix it?

Thank you :slight_smile:

Hey there! Did you ever get an answer for this - i’m Having the same issue…

Cheers!