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こんにちは。ステージにいる全ての敵を倒したら次のステージへジェンプするノードを組みたいのですが、組み方がよくわからず、考え方を教えていただきたいです。 OpenLevelノードを使用し、ステージジャンプができるということはわかっており、実際にトリガーイベントなどではステージジャンプをすることはできます。 特定の場所に行ったらジャンプするのではなく、すべての敵を倒した時にジャンプが出来るようにしたいです。 何卒よろしくお願いいたします。

Product Version: UE 4.13
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asked Mar 13 '17 at 02:47 AM in Japanese

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answered Mar 13 '17 at 10:36 AM

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avatar image mcckee123 Mar 13 '17 at 06:07 PM


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