Draw in-world material to render target (feature request?)

If my observation is correct then as i currently understand the Blueprint Node “Draw Material to Render Target” only “copies” or spawns the material and renders it to a render target texture. What would be extremely useful is if it could actually use the material in the world and everything that effects it in real-time, the reason being that nodes such as “Absolute World Position” don’t work and always return 0,0,0 because it’s being spawned into a “void” with no world data.

Yea more or less made a similar question. Really want that as of right now I’m trying to use just that world position node. Strange how we cant get the info that is being drawn to a material. Like I can see the result, but it can’t be captured. Wouldn’t care if it was 0.1 second delay on it either or something, just yes so much want this.

Same here! I want to draw a whole Material of a static Mesh with all the UV Stuff, World Positioning, etc. already in it, to a Render Target in order to save it for later and add stuff, like wounds and paint. I’m Trying to do it with Render Target, because you can’t have infinite Parameters for Bullet Hit Locations in a Material. But also I do some calculations with World Position (Radius of the Wound etc.). Also it has to work with any Static Mesh so no way I’m gonna rely on UVs being layed out properly. I need that World Position!