Fixed bullet spread patterns
Looking for some assistance on something I can't seem to figure out...
I'm looking for some assistance with the math/logic for fixed bullet spread patterns. I know I could use the "random point in cone" node for random bullet spread, but I'm looking to make something more like this:
That's from Quake 3: Arena - a shotgun with a fixed spread pattern.
My thought on this is to have an array of vectors (offsets) and run a loop to fire a line trace from my camera location to (my camera's forward vector + the vector offset) * 15000, but I think I'm having an issue understanding the logic for converting between local/screen space and world space.
Would anyone mind sharing the methods they might use to achieve this goal?
I'm thankful for any assistance you can provide.
asked Mar 12 '17 at 09:05 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here