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Trying to store location in vector, not working.


Long story short I have an idea for the level blueprint to store the location an object is at when a button is pressed, and then teleport the box to the last location it was pressed. The whole blueprint is fine as a whole, it's the storing the locations in a variable part that is troubling me. I have tried using a transform variable then breaking the variable for the location (I don't need rotation or scale for teleportation) and also storing the location in a vector. Neither have worked.

Please assist.

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Product Version: UE 4.13
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asked Mar 12 '17 at 08:48 PM in Blueprint Scripting

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avatar image Mosel3y Mar 12 '17 at 09:40 PM

Make sure Used defaults value is false, try a SetActor location instead of teleport also.

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I would check to see when the Used boolean is set to true/false and see if that affects whether the variable is stored. May also want to throw some print strings onto the old location/new location and see if those are outputting and make sense. Otherwise the blueprint and the gate look good...you could also throw a print string onto the overlappedactor part of actorbeginoverlap to see if that triggerbox is triggering correctly.

Hope this helps!

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answered Mar 12 '17 at 09:31 PM

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