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Why my metal material is not working in skeletal meshes?

alt text Hello everyone, im having some issues with this material, is a metal that comes in the starter content. Look at the hammer heads, the only difference between those two objects is that the first is a static mesh and the second is a skeletal mesh, I dont know why it looks black in the skeletal mesh. There is a sphere reflection capture, it doesnt do anything, there is also a checkbox in the material that says, use with skeletal mesh, that doesnt change the look either. Any idea how to make it work?

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asked Mar 13 '17 at 01:36 AM in Rendering

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avatar image sergiosergio Mar 13 '17 at 05:35 AM

I tried migrating the whole level to another proyect but the problem persists, but its only on that level, on any other level the skeletal mesh and the static mesh look the same. I also tried deleting all the rendering related components from the level (fog, sky light, sky bp, directional light) and placing new ones, but the problem persists, that material is not being affected by the skylight when used in skeletal mesh, i realized thats the problem, but i still cant find a solution. I checked world setting which is the only place i know there could be render related settings that affect only the current level, but everything is default.

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