While building an Android Package (For ETC1 - I did get same message from ETC2 as well) I am getting a spefic error message to contact support and file a bug report.
I am trying to do is create a Package for the Gear VR Headset.
I am attaching screens shot of my Project File settings and Android SDK setup. Plus the CPP and SH files the output sugggested I include in the bug report.
OH one more thing… I think it requested to write the report in Android’s bug reporter so I hope it’s ok I file the bug with Unreal instead.
Here is the log report. As you can see it says to contact Support. I will attached the NPACK setup and the log files the output says to attach as well.link text
PLEASE NOTE: I did try using aka arm64-v8a and SDK API Level = matchndk as well. I received the same error.
I also tried different Android Platforms including ‘ALL’.
Helper: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4 Android Development -Project=“C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” “C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -remoteini=“C:\Users\rob\Document
s\Unreal Projects\MyProject4” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 7.009659s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4 Android Development -Project=“C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” “C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -remoteini=“C:\Users\rob\Document
s\Unreal Projects\MyProject4” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Creating makefile for MyProject4 (ini files are newer that UBTMakefile)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API ‘android-21’
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Performing 7 actions (2 in parallel)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [2/7] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [1/7] clang++.exe PCH.MyProject4.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [3/7] clang++.exe UELinkerFixups.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [4/7] clang++.exe MyProject4.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [5/7] clang++.exe MyProject4GameModeBase.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Please contact the application’s support team for more information.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Assertion failed!
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Program: G:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && “Should not perform lookups into linkage specs!”
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang version 3.6
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Target: armv7-none-linux-androideabi
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Thread model: posix
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to Cómo informar errores | Android Open Source Project and include the crash backtrace, preprocessed source, and associated run script.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [6/7] clang++.exe MyProject4.generated.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Please contact the application’s support team for more information.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Assertion failed!
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Program: G:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && “Should not perform lookups into linkage specs!”
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang version 3.6
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Target: armv7-none-linux-androideabi
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Thread model: posix
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to Cómo informar errores | Android Open Source Project and include the crash backtrace, preprocessed source, and associated run script.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ********************
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\rob\AppData\Local\Temp\MyProject4-af7f99.cpp
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\rob\AppData\Local\Temp\MyProject4-af7f99.sh
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ********************
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ********************
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\rob\AppData\Local\Temp\MyProject4-0bb863.cpp
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\rob\AppData\Local\Temp\MyProject4-0bb863.sh
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ********************
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\rob\Documents\Unreal Projects\MyProject4\Binaries\Android\MyProject4-armv7-es2.so
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 768.58 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 770.3542384s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4 Android Development -Project=“C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject
4.uproject” “C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -remoteini=“C:\Users\rob\Documents\Unreal Projects\MyProject4” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.03.12-16.13.39.txt’
UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary
2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary
2 EnvVars)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, Dictiona
ry2 InTargetToManifest) UATHelper: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC1)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object Param)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error