Getting Error while building Android Package - Says to file bug report

While building an Android Package (For ETC1 - I did get same message from ETC2 as well) I am getting a spefic error message to contact support and file a bug report.

I am trying to do is create a Package for the Gear VR Headset.

I am attaching screens shot of my Project File settings and Android SDK setup. Plus the CPP and SH files the output sugggested I include in the bug report.

OH one more thing… I think it requested to write the report in Android’s bug reporter so I hope it’s ok I file the bug with Unreal instead.

Here is the log report. As you can see it says to contact Support. I will attached the NPACK setup and the log files the output says to attach as well.link text

PLEASE NOTE: I did try using aka arm64-v8a and SDK API Level = matchndk as well. I received the same error.
I also tried different Android Platforms including ‘ALL’.

Helper: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4 Android Development -Project=“C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” “C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -remoteini=“C:\Users\rob\Document
s\Unreal Projects\MyProject4” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 7.009659s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4 Android Development -Project=“C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” “C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -remoteini=“C:\Users\rob\Document
s\Unreal Projects\MyProject4” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Creating makefile for MyProject4 (ini files are newer that UBTMakefile)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API ‘android-21’
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Performing 7 actions (2 in parallel)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [2/7] clang++.exe PCH.UELinkerFixups.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [1/7] clang++.exe PCH.MyProject4.h [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [3/7] clang++.exe UELinkerFixups.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [4/7] clang++.exe MyProject4.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [5/7] clang++.exe MyProject4GameModeBase.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Please contact the application’s support team for more information.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Assertion failed!
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Program: G:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && “Should not perform lookups into linkage specs!”
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang version 3.6
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Target: armv7-none-linux-androideabi
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Thread model: posix
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to Cómo informar errores  |  Android Open Source Project and include the crash backtrace, preprocessed source, and associated run script.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: [6/7] clang++.exe MyProject4.generated.cpp [armv7-es2]
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: This application has requested the Runtime to terminate it in an unusual way.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Please contact the application’s support team for more information.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Assertion failed!
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Program: G:\NVPACK\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++.exe
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: File: /s/ndk-toolchain/src/llvm-3.6/llvm/tools/clang/lib/AST/DeclBase.cpp, Line 1299
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Expression: DeclKind != Decl::LinkageSpec && “Should not perform lookups into linkage specs!”
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: clang frontend command failed with exit code 3 (use -v to see invocation)
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang version 3.6
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Target: armv7-none-linux-androideabi
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Thread model: posix
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: PLEASE submit a bug report to Cómo informar errores  |  Android Open Source Project and include the crash backtrace, preprocessed source, and associated run script.
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ********************
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\rob\AppData\Local\Temp\MyProject4-af7f99.cpp
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\rob\AppData\Local\Temp\MyProject4-af7f99.sh
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ********************
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ********************
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Preprocessed source(s) and associated run script(s) are located at:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\rob\AppData\Local\Temp\MyProject4-0bb863.cpp
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg: C:\Users\rob\AppData\Local\Temp\MyProject4-0bb863.sh
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: note: diagnostic msg:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool:
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ********************
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\rob\Documents\Unreal Projects\MyProject4\Binaries\Android\MyProject4-armv7-es2.so
UATHelper: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 768.58 seconds (Local executor: 0.00 seconds)
UATHelper: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 770.3542384s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject4 Android Development -Project=“C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject
4.uproject” “C:\Users\rob\Documents\Unreal Projects\MyProject4\MyProject4.uproject” -remoteini=“C:\Users\rob\Documents\Unreal Projects\MyProject4” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.03.12-16.13.39.txt’
UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictiona
ry2 InTargetToManifest) UATHelper: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (ETC1)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Android (ETC1)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Hello bobcatmoto,

can you make sure your Android SDK is updated to the correct versions for 4.15? Based on the screenshot you attached you need be on ndk-r12b and jdk1.8.0_77

not having these up to date can cause packing issue like what you are experiencing.

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.