(Noob) static mesh playing sound while moving
I'm trying to get a sliding door to play a sound while its moving.
In the screenshot "R" is the right panel of a door.
It looks like the velocity of my static mesh is stuck to 0 (when the "add audio component is plugged to the == output, it plays continuously, even when the door moves.)
asked Mar 13 '17 at 08:50 AM in Blueprint Scripting
You can implement the door sliding according to the links below, and you can also use the node "Play Sound at Location" https://docs.unrealengine.com/latest/INT/BlueprintAPI/Audio/PlaySoundatLocation/index.html
Links to sliding door: https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F/7Mzz6Ihivc8/index.html https://answers.unrealengine.com/questions/16537/blueprint-actor-class-set-staticmesh-to-movable.html
answered Mar 13 '17 at 09:53 AM
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