maybe try something like this :
and the launch velocity is some math between die object which collides with the actor^^
Hi, I want to make the physics work like this, if something collides with character, then character is getting pushed.
maybe try something like this :
and the launch velocity is some math between die object which collides with the actor^^
Hi, I want to make the physics work like this, if something collides with character, then character is getting pushed.