Permanent black screen after trying to use Loading Splash Screen
I'm trying to use the methods I found in Robo Recall to create a splash screen between levels. The splash screen is loading ok (although, I couldn't get it to display the textures in the editor) and then being removed. However, once it's removed, the level does not display. It's running in the background and can be seen if I switch stereo off, but the Oculus still has a black mask on it. It stays there if I try and run the preview again and doesn't go away until I restart the editor.
I set my camera fade to pink, so I know it's not that. I bound the loading screen to a controller button and that switches on and off over the black screen.
Is there another something I need to reset on the Oculus? Everything works fine when the ShowLoadingSplashScreen node is disconnected.
Oculus has an auto loading splash screen that can at times get confused. You can disable it with a setting: [Oculus.Settings] bUseAutoLoadingSplashScreen=false
See OculusHMD_Splash.cpp in plugins for more details.
It's worth trying that to see if it fixes the problem. More commonly seen it with streaming level loads though.
answered Apr 02 '18 at 05:55 PM
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