How not to pack all the files

Can I not pack all the files, but they were played in the levels?

Hi NFedorets,

Please clarify the issue you are reporting. Are you saying that in your project you can play the levels but the levels do not play in your packaged game? Also what platform are you packaging for?

Lastly, please provide your output logs.

Thanks,

.

I need to play all levels, but some texture in some level are changing.
I’m packaging for windows.

In UE4, open your Output Log. Right-click and select “Clear” in order to start with a fresh log.

  1. Package for Windows
  2. When complete, cut and paste contents of Output Log into a text document
  3. Attach and Post text document here

Sorry, it’s rar, but txt is more than 5mb link text

Hi NFedorets,

Open the same log you sent me in a text editor program. You have a number of “Can’t find file” errors… Please identify some of the textures that are not loading in your packaged game in the Output Log. This is typically caused when textures are stored in folders with too many characters…

or special characters…

Try renaming these directories to short, concise folder names with no non-English letters. Then right-click the Contents folder in the Content Browser and select “Fix up redirectors in folder.” Save All. If this does not correct the issue, then make a backup of your Project folder and delete the Intermediate and Saved Folders. If this still does not work, delete the DerivedDataCache folder from the install director and choose Fix up redirectors in folder again, and save.

Try these steps and post your results. Thanks,

.

I know about that errors, but it just because I deleted a lot of textures.
I did these steps.link text

The latest log you posted still has the long directory names (See image 1 in my answer above) so we still have not ruled that out as a problem. Please remove the underscores from the directory names, try to re-package, then post the resulting output log.

It’s another project, but there I don’t have these problem. link text

Looking at the latest log, I do not see the directories that I suspect are the problem in your first post (delete/rename these):

"_______________________ USETHISONLY ______________________"

It’s because it’s another project. There are no problems like before and filename like “_______________________ USETHISONLY ______________________”.
link text

Try right-clicking the Contents folder in the the Content Browser and selecting “fix up redirectors in folder.” Also, run a map check on each level and fix any errors listed.

Also, make sure the following directory does not contain special characters:

 Loaded Boot cache: C:/Users/������/AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc

Lastly, you can try closing the Editor and deleting the “DerivedDataCache” file (above.) It will rebuild upon restarting your project.Then try packaging again.

Ok. I’ve done everything what u said. Logs. [link text]1

Are you using Unreal Editor assets in your project? If so what asset or templates are you using… I need to know in order to reproduce the issue here. Also, are you packaging for Windows 32 or Windows 64? Again, let me know if there are any assets I can test on our end by packaging for both of those.

Lastly, you can send me a link to your zipped file in Dropbox or Google drive (or the like) in a private message to me on our which may be useful in pinpointing the cause of this problem.