Bug Report: Convert Mesh Not Saving Scale

Dragging a prop shape into the editor and then scaling it to a new shape, then converting the new shape into a mesh doesn’t save the mesh in the new scale – it converts back to it’s original prop shape. It saves the material, however.

A work around is to drag a second prop into the scene, make it not visible, and then save the two selected meshes as a new mesh. Then it keeps the new scale.

jtxp,

Thank you for submitting this post. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-42849)

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,

Cool :slight_smile: For anyone else having an issue, a quick work around is just alt+dragging the mesh to make a duplicate, then hiding the visibility on the duplicate (I assume this means the duplicate mesh won’t render come game time). Select both meshes from the world outliner and convert to new mesh.