Pause Replay Recording in Blueprint?

Hi,

I’m trying to use the Replay system (which I think blueprint accesses through start recording sequence?) and I was wondering if it’s possible to have these recordings pause their recording when the game is paused and resume recording when the game unpauses again.

The goal would be to have a replay with no stops.

I found an answer on here that mentioned a line of C++ code to do it,
“AWorldSettings* WorldSettings = GetWorldSettings(); WorldSettings->Pauser = PlayerState;”

Is there any way to handle this in Blueprint?