Spawn emitter from particle system in assets?
I want to spawn an explosion at a location. I have the reference to the asset: ParticleSystem'/Game/Effects/ParticleSystems/Weapons/RocketLauncher/Impact/P_Launcher_IH.P_Launcher_IH'
How do I go about linking this asset to making it spawn in my game for a period of time without using Blueprints?
You can use the method in UGameplayStatics called SpawnEmitterAtLocation to spawn a particle system. There's plenty examples of other systems doing that in the code if you need more help.
answered Mar 14 '17 at 02:08 PM
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