I’m having trouble seeing Child variables in a BP based on a Child of a Parent.
… It’s basically like I’ve got it below
Parent
UCLASS()
class GAME_API ACharacterTho : public ACharacter
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Attribute") FString Name;
// ...
}
Child
UCLASS()
class GAME_API APlayerCharacter : public ACharacterTho
{
GENERATED_BODY()
// ...
}
Then I have a BP class called Player
, that is inheriting from APlayerCharacter
. But I can’t see Name
, even though I can when my BP class inherits from ACharacterTho
.
Is there something I have to do to forward my Name
variable through?