Unable to assign animation blueprint to skeletal mesh with C++ in 4.15
If I create a new project in UE 4.15, and create a c++ class that uses the following code to load an animation blueprint:
The code will not compile, saying that UAnimBlueprint is an 'incomplete class type'. If I create a project in an earlier version, and add the same code, there will be no such error, and the project can be converted to 4.15 without a problem from there.
Cheers! (This question used to be an attempted bug report, and has been edited down to be more concise. Short answer: AnimBlueprint.h must be included manually now.)
When something has been deprecated, that means that it still works currently, but is in the process of being phased out / replaced. Without seeing the full compile error, Cø's suggestion of specifically including AnimBlueprint would be my best guess to fix the issue. If adding the include does not fix the compile error, please provide the full error you receive to provide further information.
answered Mar 14 '17 at 01:31 PM
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