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Specified map not found after packaging

Hi..I am able to package the project successfully but after the package is build.The .exe file gives an error of 'The map specified on the command line '/Path' could not be found.Exiting'.

Product Version: UE 4.14
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asked Mar 14 '17 at 09:06 AM in Packaging & Deployment

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ZDron3
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avatar image Sean L ♦♦ STAFF Mar 14 '17 at 02:11 PM

Hey ZDron3,

Could you please provide your full output log from the Saved->Logs folder of the packaged game so I can take a closer look at the errors?

avatar image ZDron3 Mar 15 '17 at 11:34 AM

hi @Sean Flint, here is the log link link text Thank You.

logtest.txt (1.8 MB)
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1 answer: sort voted first

After looking at the logs, it doesn't appear that you've packaged successfully. At least the attempt you made before providing the logs shows a failed packaging attempt.

Here are the error messages that are causing it to fail:

 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:711][  0]LogInit:Display: Warning/Error Summary (Unique only)
 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:722][  0]LogInit:Display: -----------------------------------
 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:734][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWirelessOperatorBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:744][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWeightCarryingPorterBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:755][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWeightCarryingPonyBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:766][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizVillagerBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:777][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizRescueOperationVictimBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:788][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizRescueDogBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
 UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:799][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizAvalancheRescueExpertBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.

I saw that you had another thread reporting the same issue. Please look into and resolve these errors in your project. You can do this by searching the error message (without your specific character and component names) in our documentation page. It will bring up results of any UE4-related threads where users have experienced the same issues in the past. This should give you an idea of what you'll need to do to resolve the errors.

Have a great day

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answered Mar 15 '17 at 01:51 PM

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Sean L ♦♦ STAFF
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avatar image ZDron3 Mar 16 '17 at 05:56 AM

hi @Sean Flint thank you for the prompt reply,actually i sent you the wrong log.But i have managed to work my way to successful packaging.The problem was with compilation of the maps.Anyways Thank You for the solution.

avatar image Sean L ♦♦ STAFF Mar 16 '17 at 11:53 AM

Glad to hear you were able to get it working

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