Specified map not found after packaging

Hi…I am able to package the project successfully but after the package is build.The .exe file gives an error of ‘The map specified on the command line ‘/Path’ could not be found.Exiting’.

Hey ZDron3,

Could you please provide your full output log from the Saved->Logs folder of the packaged game so I can take a closer look at the errors?

hi @Sean Flint, here is the log link link text
Thank You.

After looking at the logs, it doesn’t appear that you’ve packaged successfully. At least the attempt you made before providing the logs shows a failed packaging attempt.

Here are the error messages that are causing it to fail:

UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:711][  0]LogInit:Display: Warning/Error Summary (Unique only)
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:722][  0]LogInit:Display: -----------------------------------
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:734][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWirelessOperatorBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:744][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWeightCarryingPorterBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:755][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizWeightCarryingPonyBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:766][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizVillagerBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:777][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizRescueOperationVictimBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:788][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizRescueDogBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.
UATHelper: Cooking (Windows): UE4Editor-Cmd: [2017.03.16-10.45.48:799][  0]LogInit:Display: LogLinker:Error: Failed import: class 'VizCharacterMovement' name 'CharMoveComp' outer 'Default__VizAvalancheRescueExpertBP_C'. There is another object (of 'CharacterMovementComponent' class) at the path.

I saw that you had another thread reporting the same issue. Please look into and resolve these errors in your project. You can do this by searching the error message (without your specific character and component names) in our documentation page. It will bring up results of any UE4-related threads where users have experienced the same issues in the past. This should give you an idea of what you’ll need to do to resolve the errors.

Have a great day

hi @Sean Flint thank you for the prompt reply,actually i sent you the wrong log.But i have managed to work my way to successful packaging.The problem was with compilation of the maps.Anyways Thank You for the solution.

Glad to hear you were able to get it working