Increased Vertex Count after Importing FBX
I have Imported some Static Meshes in both UE4.14 and Unity 5.5, which were Created in Maya & Max (2014) and Exported from Max (2014).
The UVs were Mapped for each Mesh. The Mesh was also Triangulated before Exporting.
The Vertex count Triples and Doubles for UE4 and Unity resp (Ratio NOT Consistent but Increases the Vertex Count).
Is This an expected Behavior in Game Engine(s).
If SO, then How to reduce the Multiplication of the Vertices during Import. If NOT, then any Guidance would be much appreciated.
I have attached relevant Images for Reference:
The Image's Links are
Follow this question
Once you sign in you will be able to subscribe for any updates here