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VR Teleport size, how to change

I've create a plan of small house and I have come across the issue of teleport size.

The teleport itself seems to require like 1m diameter area to be able to teleport into, I've places like in kitchen there is space of 0,9m between kitchen counter and table, small hallway in "house care" room which has also 0,9m width and I cannot get to those location due to large teleport area requirement.

There is even smaller places I would like to get into but the main question is how do I edit the teleport area size so it can fit to smaller places.

I couldn't figure out keywords to findout this myself by googling, forums or documentation, so any directions would be appreciated.

Product Version: UE 4.14
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asked Mar 14 '17 at 12:24 PM in VR

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avatar image trozt Jun 01 '17 at 09:16 PM

did you solve it?

avatar image Dreamscapist Jun 02 '17 at 06:29 AM

This is still not solved, just got back to it trying to figure it out on 4.16 but I still can't figure it out. maybe it is so simple that noone bothers to answer it or it is so hard that noone has actually figured it out :/

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3 answers: sort voted first

Remove the check for navmesh and allow teleport to wherever the line trace hits

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answered Jun 02 '17 at 09:34 AM

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You can also tweek the value "Cell Size" under "Generation" (RecastNavMesh-Default). It works for me with 6.0 for small hallway (0.9m).

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answered Oct 01 '17 at 05:32 PM

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Open BP_MotionController in Content>VirtualRealityBP>Blueprints. On the top, where there are all the function graph tabs, look for Trace Teleport Destination function. In "My Blueprint" panel, on the left by default, you'll see Local Variables. Select the float variable called "ProjectNavExtends", the default value is 500. Change it to what suits you.

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answered Nov 15 '17 at 08:19 PM

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