Scene capture2d causing blurry/ghosting artifacts
hello i work in my own race game, but i found a great problem, in udk3 i use a regular scenecapture to provide real reflection in the car retrovisors, but in UE4 when i use the same trick all are motion blur in extreme, even when i disable all motion blur, the scenecapture2d, the camera attach to my vehicle and the post process, all are disable but still remain.
check this video to see the problem, in the video: left part show us a ugly ghost effects from the capture, and the right hand the correct visualization but without capture and of course without cool retrovisor reflections u_u
Hi ZkarmaKun -
You problem does not lie with your SceneCapture Actor but in a duplicate mesh in your blueprint setup. Your blur is being created by two meshes being rendered right on top of one another, but offset by the physics of the start and stop motion. If you look closely at your vehicle as it moves you will see a Doppler effect around the entire mesh which also creates a blur when two render targets separated by the time based dilation of physics create an illusion of blurriness.
I believe your Root Mesh is never going invisible as you have it set up in your event graph which is where the two meshes are coming from. Try to use only the Root mesh and remove the Interior mesh and you problem should solve itself.
answered Jun 25 '14 at 07:16 PM
Lovecraft_K ♦♦ STAFF
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