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How to export from Blender 2D image with animation?

Hello, I am made my object in Blender and generate it also as image for HUD, but how can I generate it as animation image? (maybe gif?). I created also animation to my object, but I don´t know, how generate it via 2D object with animation (without animation I am used ...F12, F3...)

Product Version: UE 4.15
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asked Mar 14 '17 at 05:22 PM in Using UE4

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avatar image Renzotom Mar 15 '17 at 11:07 AM

Nobody know?

avatar image Renzotom Mar 16 '17 at 10:52 AM

Really nobody?

avatar image Renzotom Mar 18 '17 at 12:19 PM

Really nobody? :D

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You will need to render out the individual frames. What version of Blender do you use? In 2.78 you do this with the below buttons:

alt text

Also set your resolution and output location. You will want to have a low amount of frames too.

  • In Unreal you can either import all the frames and create a flipbook, or create a spritesheet in an external program such as TexturePacker.

  • Make sure your frames are named/numbered properly like, FileName_1, FileName_2, etc.

  • Import all the frames into Unreal, select them all and right click, Sprite Actions > Create Sprite

  • Select all the created Sprites, right click, Create Flipbook

  • You now have a Paper2D animation.

There's also a Flipbook node in the material editor, if you don't want to use Paper2D, if you use that, you will need to make a spritesheet of all your frames either using TexturePacker, or just in photoshop.There's a lot of scripts to do that though, like this one.

blenderanim.png (51.3 kB)
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answered Mar 18 '17 at 01:27 PM

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