Bug, navmesh not detecting characters movement

The navmesh doesnt update after I begin play

Hey sergiosergio,

Do you have your Runtime Generation set to Dynamic on your Nav Mesh? You can check by going to Edit->Project Settings->Navigation Mesh and set it from Static to Dynamic using the dropdown.

Let me know if that helps.

Have a great day

Hey, yes its set to dynamic

(I think i read somewhere that force rebuild on load might fix it so i turned it on, it doesnt work either way)

Interesting, so what is your intended behavior here? Is there a reason that you have your AI Characters creating holes in the Nav Mesh? Once I understand this I’ll be able to dive in and help out with a solution.

Yes, they are enemies and follow the player, the problem is that they end up blocking each other most of the time.

Okay, so I recommend using a DetourAIController instead of just an AI Controller because this will ensure the AI try to path around each other instead of lining up like they are in your screenshot. This should resolve the issue of them piling up and running into each other.

Works great, thanks