So here is what I’m trying to do. I have a custom pawn that I want ACharacter to inherit from. The only way I can think of doing this is by editing ACharacter’s source code, which I’d rather not do. My question is, am I correct in that this is the only way to do what I want? Would I run into any problems if I went down that route?
You should consider to make a customized (derived) ACharacter
class, instead of customizing APawn
, because you cannot hook into an existing inheritance structure. Multiple inheritance is also not supported, because the UHT does not support it.
To answer the question: yes you are right, you cannot reparent the ACharacter without modifying its source code. And yes i believe you will run into trouble doing this, at least you have to redo your change with every engine update.