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Set Static Mesh function not always triggered depending on the event

I want to change a static mesh using a blueprint. I tried the function Set Static Mesh, but it only works when the Exec comes from the Event BeginPlay (the mesh is changed as I press play). But when the exec comes from other events ( like Tick or On Focus) it doesn't work. I can see the flow from these 2 events going to the Set Static Mesh function but nothing happens.

Does anyone have an idea why it is not working?

Thank you!!

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Product Version: UE 4.15
setstaticmesh.png (60.8 kB)
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asked Mar 15 '17 at 03:29 AM in Blueprint Scripting

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I found the answer. The Static Mesh won't change unless its mobility is set to Movable. It may help someone else.

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answered Mar 15 '17 at 04:29 AM

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