Camera Issue with objects

This was not a issue before and I know and feel it has a simple and easy fix but i could not find the issue so here is the issue: When i get close to a object look up / down it the camera does a close up to the sky or sticks to the ground like to avoid the object.
here is a GIF

I just want the camera to normally go up and down idk if it’s a issue with the bounds of a object I would like to understand the issue and or if there is a fix. thanks

Hello Pierrezzz7,

I was unable to reproduce your issue on our end. I have a couple of questions that will help me narrow down your issue.

  1. Can you reproduce this issue in a new project?
  2. If so, could you provide a detailed list of steps so I can reproduce your issue on our end?
  3. Does this issue occur with a specific static mesh, or does this issue occur with any kind of Static mesh from your project?

Thank you!

I have recreated the issue, I get a ThirdpersonBP from the engine tutorial ones the starter…
I edit the camera and get it close enough to my face so it looks like a fps then the glitch happens when i look up or down those gifs i posted happened and I tried it in the default third person gamemode and it happen too…

I have no clue or why but that’s how i did it

Your issue is in how the camera detects collision with spring arm. Using the spring arm will cause the camera to try and move closer to the character and can cause the clipping you are experiencing. You can disable this feature by unchecking the box Do Collision Test under the Spring Arm details panel. Additionally moving the camera further from the character can help with your issue!