I noticed following issue:
Create a Blueprint Function Library
Add a new function to that library (in my example "MyFunction")
Create 2 inputs for that function (in my example 2 floats; one named "FloatWithDefault" and the other "FloatWhithDefaultConnected")
Setup Default values for both inputs (in my example 1)
Connect the input of "FloatWithDefaultConnected" to another node that has a float input (in my example "RandomFloatInRange" but it doesn't matter which one you choose). Leave "FloatWithDefault" unconnected.
Compile and save the function library
Open another Blueprint (like the Level Blueprint) and call your function from the library
You will notice that the default value of the "FloatWithDefault" is still 1 while "FloatWithDefaultConnected" has turned to 0
Expected behavior: Both default values should keep their default settings.
Mar 15 '17 at 11:01 AM
in Bug Reports