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Set Anim instance(object, not class)?

How Set Anim instance object to skeletal mesh?

Product Version: UE 4.15
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asked Mar 15 '17 at 03:00 PM in C++ Programming

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avatar image ExtraLifeMatt Mar 15 '17 at 04:44 PM

SetAnimInstance expects a class that inherits from UAnimInstance (either a single animation, an animation blueprint, or a vehicle animation), so you can't just blindly set it to something like a Skeletal Mesh.

What are you trying to do?

avatar image Noortvel Mar 15 '17 at 07:29 PM

I tried set some variable to my animaton on character. But if i have another skeletal mesh(cloth) then need 2 pass variable. And it skeletal meshes have unsynhronaized animations.

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