How Set Anim instance object to skeletal mesh?
SetAnimInstance expects a class that inherits from UAnimInstance (either a single animation, an animation blueprint, or a vehicle animation), so you can’t just blindly set it to something like a Skeletal Mesh.
What are you trying to do?
I tried set some variable to my animaton on character. But if i have another skeletal mesh(cloth) then need 2 pass variable. And it skeletal meshes have unsynhronaized animations.