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Forloop skip after 4 iterations


I need help with procedural generation of a building (tenement).

After 4 loops I need to make a space for a door. I stopped programming 2 years ago and I'm having an issue with that.

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What would be the most efficient way to do that?

Thanks for your help.

Product Version: UE 4.13
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asked Mar 15 '17 at 04:05 PM in Blueprint Scripting

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You can use a ForLoopWithBreak


EDIT: Sorry, if you mean you want the loop to continue iterations (but just skip every 4th), you can just do a If (Index % 4 != 0) check before you make the call to add a wall or whatever, the reverse (Index % 4 == 0) will let you know when there should be a door/space.

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answered Mar 15 '17 at 04:09 PM

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avatar image JaRo Mar 15 '17 at 08:38 PM

Thanks bro, it worked like a charm.

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