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Empty train from the inside

Hello I don't know why, but when I click to mesh or I placed the mesh on level then doesn't work properly. If I go in mesh then there is no walls and other things.

Image: alt text

As you can see left side in blender and right side in Unreal Engine 4.15. I don't understand why this happening.

Here is the asset if this is easier to understand.link text

If I import in blender the fbx file then it shows correctly but not in unreal engine.

Product Version: UE 4.15
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3yvzyg.jpg (661.0 kB)
vonat.zip (1.0 MB)
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asked Mar 15 '17 at 04:56 PM in Rendering

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MrAlicard
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Try setting your materials to 2 sided, if the poly share both an inside and outside..side they will work correctly once you set your material to 2 sided:

alt text

alt text

Also just a side note 84 materials is a lot of materials and draw calls for a single mesh, you may want to try to consolidate them or do an optimization pass for them, just FYI.

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answered Mar 15 '17 at 05:34 PM

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Black Phoenyx
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avatar image MrAlicard Mar 15 '17 at 07:45 PM

Yep, it works. :D Thank you very much. :)

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I would imagine the issue here is that your normals are flipped, I can't remember how this is done in Blender, but you should have an option such as flip faces, or flip normals. Obviously not all those faces need to be flipped though.

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answered Mar 15 '17 at 05:13 PM

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Mosel3y
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