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Config in packaged game

It seems intuitive that we would want to be able to configure a packaged game. However, I don't see anything in the docs about it.

I want to leave a config/data file out of the pak file (and copy it directly) so that I can modify values server side without having to repackage my game.

Does Config not support this?

And if not what is the normal c++ way to read files that are copied via Project Settings -> Additional Non-Asset Directories to Copy?

Product Version: UE 4.15
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asked Mar 15 '17 at 07:52 PM in Packaging & Deployment

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erebel55
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avatar image Matthew J Mar 23 '17 at 04:20 PM

Hello erebel55,

There have been other posts about trying to do this, such as the couple below, so I would suggest trying to gather information from there:

https://answers.unrealengine.com/questions/454473/can-config-ini-files-be-modified-in-packaged-game.html

https://answers.unrealengine.com/questions/293038/how-to-store-variables-to-a-custom-ini-file.html

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2 answers: sort voted first

We haven't heard from you in a while, erebel55. Are you still experiencing this issue? If so, have you tried what I mentioned in my previous comment? If so, what were the results? In the meantime, I'll be marking this issue as resolved for tracking purposes.

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answered Mar 31 '17 at 06:40 PM

avatar image erebel55 Mar 31 '17 at 07:56 PM

No they didn't really help, but I just used command line args instead of config and they satisfy my requirements for now.

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alt text

You can try in project settings

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answered Jan 05 '18 at 05:57 PM

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DenisDubinin
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