Config in packaged game

It seems intuitive that we would want to be able to configure a packaged game. However, I don’t see anything in the docs about it.

I want to leave a config/data file out of the pak file (and copy it directly) so that I can modify values server side without having to repackage my game.

Does Config not support this?

And if not what is the normal c++ way to read files that are copied via Project Settings → Additional Non-Asset Directories to Copy?

Hello ,

There have been other posts about trying to do this, such as the couple below, so I would suggest trying to gather information from there:

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, have you tried what I mentioned in my previous comment? If so, what were the results? In the meantime, I’ll be marking this issue as resolved for tracking purposes.

No they didn’t really help, but I just used command line args instead of config and they satisfy my requirements for now.

You can try in project settings

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