4.15 does not attempt to build DLL for my plugin

Looking forward to newer features in 4.15 and my artist using it now, I updated to 4.15. Problem is the critical plugin we’ve developed internally doesn’t even attempt to build in 4.15 at all, which completely breaks my project that is dependent on it.

Blowing out all the visual studio solution and cache files, Build, Intermediate, and Binaries folders from the project, and regenerating the VS solution works fine. My plugin module even appears from the Plugins folder in the generated solution. However, building as usual (which had no issues in 4.13 and 4.14) it doesn’t even attempt to build the DLL for my plugin module, nor does it even try to check for the DLL like it had before.

What changed in 4.15 that is preventing me from building my plugin module at all, and what changes do I need to make on my end? Is there additional information needed in the .uplugin property file?

Note: I’m using VS2015 and targeting Development Editor / Win64 the same as I did before.

4.15 fixed an issue where EnableByDefault wasn’t respected (it always was “True”), so I imagine you’re getting hit by this bug now that it’s working properly. Have you enabled the plugin directly through the editor in the Plugin Manager?

Wow. Yup, that’s the issue. I didn’t even think it could be toggled on/off unless it was built, but if I had issues building it before, I couldn’t even open the project to toggle that off so I didn’t even think it’d be listed in the project without the DLL being built already.

Issue resolved, thanks!