Pause bug in UE4.15
asked Mar 15 '17 at 10:04 PM in Bug Reports
After taking a quick look and running a couple of tests I believe that you will need to check "Execute when paused" for the event that you have shown in your screen shot. I have provided an example below. I hope that this information helps.
Make it a great day
answered Mar 16 '17 at 08:36 PM
Rudy Q ♦♦ STAFF
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